In today's society, virtual
worlds have become quite popular. Virtual worlds can be used for personal,
educational, and professional situations. It lets you socially interact with
others and do the things you would like to do in the actual/real world. For
example, a congressional subcommittee hearing used Second Life for their
meeting. They created a virtual world identical to their meeting table in the
building. Even though they are not all physically there together, the virtual
room environment enhances that feeling. Moreover, Second Life had been used as
an educational tool to train medical and nursing students in clinical skills
with drills and real life cases they may face. Virtual worlds can foster creativity
by having no boundaries as the person you are virtually. You may choose to live
the luxurious life you always wanted or do the things you were always afraid to
do. You can live a limitless life in the virtual world. However, a main concern
is that one can be so coupe up with their virtual self that they tend to forget
that it is not real. Some people spend an enormous amount of time on their virtual
self when they should be improving on their real self. I think that virtual
worlds will grow in the future and more people will be using it. I feel like it
will advance on a professional level such as companies will use it for business
related scenarios.
Work Cited
Ferla, Ruth La.
"No Budget, No Boundaries: It's the Real You." The New York Times.
The New York Times, 21 Oct. 2009. Web. 18 Oct. 2014.
Musgrove, Mike.
"At Hearing, Real and Virtual Worlds Collide." Washington Post.
The Washington Post, 2 Apr. 2008. Web. 18 Oct. 2014.
Simon,
Stephanie. "Avatar II: The Hospital." The Wall Street Journal.
Dow Jones & Company, 13 Apr. 2010. Web. 18 Oct. 2014.
No comments:
Post a Comment